GD2 - Video Game - Viyola

By Johanne, Sibel, Warre, Daan

Viyola

You are a powerful mage, and your violin is your weapon. Every movement you make unleashes magic against your enemy.

project link: itch io game link

Table of Contents

Role division:

  • Sibel: models and textures
  • Daan: switch movement detection (narrowing the teacher’s code to what we needed leaving out the extra)
  • Warre: Song json files and assembling violin
  • Johanne: gameplay programming and finishing violin controller.

Concept and ideas

For Viyola we had to make it work with switch controllers, using the movement detection present in those controllers.

Development

The development was a bit chaotic for this one due to miscommunication on how we expected the game to be. One person had assumed it would be something like guitar hero while the others had taken into account that the delay between the switch controllers and windows would make such a game annoying for players.

In the end the game became something of a music combat game. There was still the concept of timing but with a larger window of action making the delay not noticeable in a problematic way.

The game was as such that there was an enemy that would send out waves slight before the music beat would play so that when it reached the player it would coincide with the beat.

The player could then summon a shield by doing the right movement, that shield would stay up for about a second making the delay not an issue.